Editing
Bright Shining Lie
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Abilities== {| border="0" cellpadding="0" cellspacing="0" |- |width="80pt"|Archery |width="50pt"| |width="90pt"|'''''Integrity''''' |width="50pt"|ββ |width="80pt"|Craft |width="50pt"| |width="80pt"|'''''Athletics''''' |width="50pt"|ββ |width="90pt"|Bureaucracy |width="50pt"|β |- |'''''Martial Arts''''' |βββββ |Performance |β |'''''Investigation''''' |ββ |'''''Awareness''''' |βββββ |Linguistics |ββ |- |Melee |ββ |Presence | |Lore |β |'''''Dodge''''' |βββββ |Ride | |- |Thrown |β |Resistance |β |Medicine | |'''''Larceny''''' |ββββ |Sail | |- |War | |Survival |β |'''''Occult''''' |β |'''''Stealth''''' |βββββ |'''''Socialize''''' |β |}<br> '''CASTE ABILITIES''' * Athletics 2 (can easily keep her balance on treacherous ice) * Awareness 5 (can tell the number and location of assassins in a pitch black room by listening to the sound of their breathing) ** Sight +1 * Dodge 5 (can escape harm when fighting an inhumanly skilled cataphract of the Fair Folk) ** Unarmed +3 * Larceny 4 (extremely accomplished thief, capable of many underworld feats) * Stealth 5 (can sneak past an ever-watchful demon guarding a crypt in Sijan) '''FAVORED ABILITIES''' * Integrity 2 (can resist having her emotions twisted by experienced con-artists) * Investigation 2 (can reconstruct the details of a crime from careful examination of the scene) * Martial Arts 5 (can fight a dozen thugs while simultaneously showing off all of her moves in a precise and beautiful manner) ** Against Exalted +3 * Occult 1 (can probably appease a minor local spirit or tell that someone is about to cast a spell) ** Ghosts +1 * Socialize 1 (could obtain minor favors through flattery or blackmail) '''OTHER ABILITIES''' * Bureaucracy 1 (can probably bribe a slightly corrupt official or sell aging horses at the same price as a young ones) * Linguistics 2 (speaks Old Realm, Flametongue and Riverspeak) * Lore 1 (literate and can find most large nations on a map of Creation) * Resistance 1 (can keep his head after a night of hard drinking) * Survival 1 (can probably find a decent shelter in the woods or tame a hawk) * Thrown 1 (can probably hit the bulls-eye on a stationary target)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information