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==Character Archetypes== Similar in vein to the standard character classes of most systems, archetypes are a point cost selected group of abilities. They may or may not include reduced cost progression tables and are not mutually exclusive with any other abilities or with each other, as a general rule. For example, it is quite possible to have a spell casting knight, or a sword wielding wizard. There is however a price to be paid for spreading out ones abilities. There is a great variety in the number of character archetypes available and there is no general restrictions on combining archetypes. There are some archetypes that may be restricted by, for example, race (such as Spiderguards) or Intelligence (such as Force Conjurers) but these are on a per case basis. Although characters can select from any skill or trait (in general), those skills and/or traits best aligned with their archetypes are going to be the cheapest and thus characters that try to cross too many lines will find a cost for it. ''I have tried to create as flexible a system as possible while still maintaining the feel of fairly classical lines and to prevent the excessive min-maxing that results in to many characters following a single path because of its eventual or obviously excessive power differential.''
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