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== Meditate (Wis, trained only) == Class skill for: Monk, Shaman, Sorcerer Your character can enter a meditative state in which he can perform specific feats. In a trance, the character is still dimly aware of the world around him, and he can wake up at any given moment. Task Meditate DC * Remove fatigue 20 * Resist fear 20 * Memorize 20 * Talk to Guidance Spirit 30 Remove fatigue: your character no longer is fatigued. If he was exhausted, he becomes fatigued (but he must lose the fatigue condition in the regular way). He must remain in a meditative trance for 10 minutes. Resist fear: when meditating for 10 minutes, your character can make a meditate check. If successful, he gets a +2 bonus on his next Will save to resist fear. If this bonus is not used before the character goes asleep again, the bonus disappears. Memorize: your character can attempt to memorize a long string of numbers, a long passage or verse, or other particularly difficult piece of information. The character must meditate for one minute per check. Each successful check allows for your character to memorize up to 800 words. He always retains this information, but he must meditate again for one minute to recall it. Talk to Guidance Spirit: the character can come into contact with his Guidance Spirit. He can ask one question about his current situation. He will receive a truthful (if cryptic) answer, although the answer is always colored by the spirit’s nature. The character must trance for 30 minutes to use this ability, and he can only do so once per game session. .
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