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CED Setting
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== Attributes == * Stat: 3 Penalty: -3 * Stat: 4-5 Penalty: -2 * Stat: 6-8 Penalty: -1 * Stat: 9-12 No Adjustment * Stat: 13-15 Bonus: +1 * Stat: 16-17 Bonus: +2 * Stat: 18 Bonus: +3 Pretty symmetrical. If your prime requisite (explanation in a minute) is a 3 to 5, you have a -20% penalty to earned XP. If it's 6-8, you have a -10% penalty. Nine to 12, no adjustment. Thirteen to 15, +5% bonus. 16-18: +10 bonus. The Fighter's prime req is STR; the magic-user's is INT; the cleric's is WIS; the thief's is DEX. Your statistics as rolled may be adjusted during character creation according to certain rules. CON and CHA may not be adjusted up or down. DEX may be raised if it's a prime req, but not lowered. WIS may be lowered by magic-users, fighters, dwarves, elves, halflings, and thieves in order to raise a prime req. INT may be lowered by fighters, dwarves, halflings, thieves, and clerics in order to raise a prime req of their class. STR may be lowered by magic-users in order to raise INT and by clerics in order to raise WIS. For purposes of statistical adjustment, treat Woodsmen as halflings. For every 2 points that you lower a stat, you may raise another (valid) stat by 1. For instance, a fighter can lower WIS by 4 to raise STR by 2. You can't mix and match to reach 2; for instance, a fighter can't lower WIS by 1 and INT by 1 to raise STR by 1. However, our theoretical fighter is welcome to lower both stats by 2 (or 4, or 6, etc.) each to raise STR. No stat may be lowered below 9. No stat may be raised above 18
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