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==Psychic Powers== *Telekinesis 3 **Telekenitic Armory Level 1: Rifle +4 Attack, 1d10+4 / Sword +4 Attack, 1d10+3, 2 pts Shock AC 15 / Armor AC 17. **Impact Sump Level 2: Commit Effort for the day / Instant Action / negate single instance of physical damage. **Reactive Telekinesis Level 3: opponent attacks & misses, commit effort for scene, instant action, make opponent roll twice, hit themselves once then roll damage, hit themselves twice then full damage *Teleportation 3 **Proficient Apportation Level 1: move 10 meters, no Commit Effort. **Burdened Apportation Level 2: move 9 people with gear, costs +1 extra Effort **Perceptive Dislocation Level 2: commit effort for the day, see a place that could be teleported too as if there, up to 15 minutes. **Effortless Teleportation Level 3: no need to commit for self
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