Editing
Character:Cursor
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Commentary == <b>Aberrant</b> was the second of White Wolf's Aeonverse (sometimes called the Trinityverse, due to legal complications surrounding Viacom and the Aeon Flux cartoon) games. It is a game of modern-day supers, set in a world that was (at the time of publication) less than a decade away. It postulated the sudden appearance of superheroes worldwide, starting in 1998, and chronicled the way they impacted humanity over the following 10 years, and then beyond. There were strong elements of "power corrupts" behind the game's worldview, but it also developed several concepts that were, as far as I know, more or less completely new to supers gaming at the time. Among these were: the XWF (Xtreme Warfare Federation), a cross between traditional comic-book hero vs. hero battles and professional wrestling; professional super-powered mercenaries, hired to fight proxy wars in developing nations in lieu of a whole battalion of regular troops; an organization of homosexual supers, including several who had super-powered social capabilities strong enough to make the most firmly hetero people take a second look; and an apparently beneficent organization working to channel super-powered efforts to the good of humanity, who nevertheless (in classic White Wolf style) had a Dark and Dangerous Hidden Agenda. The system is yet another take on WW's classic Storyteller system, incorporating a number of elements (fixed TN for dice, no-roll soak) that would later be incorporated into <b>Exalted</b> when it came out. There were a few changes, such as tying Abilities directly to Attributes, that were not maintained, however. Regardless, the system was a solid improvement over its predecessors, and all of WW's new projects since the <b>Trinity</b> release have drawn from its example. (chargen time: 40 minutes)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information