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Character:Ganamede, Flawless Orichalcum Gear
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== Character Description == Ganamede represents two different design principles that I mostly see represented on RPG.net's discussions about Exalted. Because my mechanical skills are all second-hand (I picked up most of what I know by skimming mechanical information posted liberally on the boards), what I hear most often is the importance of reflexive defensive charms to stay alive and how easy and powerful it is to be able to hyper-focus. Because of Exalted's general skew towards a more potent character, I found I was easily able to max out Ganamede's mundane crafting and lore capabilities and still be able to rely on a variety of potent defensive charms. Still, I might have over-done it. I'd have to re-look to see how redundant Dodge and Melee defense Charms are, to discover if I'd be better off buying up the chain on either one, or split the difference and retain Dodge while being more offensive with Melee. (Or if I should just buy up Crafts Charms or a few more spells.) Regardless of my mechanical flubs, this wouldn't be a character I'd be embarrassed to take to a Solar campaign. She can function in a variety of roles (primarily so she doesn't slow down her Circle too much) and her power can only go up once those Artifact points are spent. Why they arn't is primarily a subject of the next section.
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