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Character:Mara Warren
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===First Story=== Lucky Spook A grown up Mara opens up a proper business. Well, 'proper'. She puts an ad out in the Miami Herald: <br> <br> Out of Options? Out of Clues? Try... <br> <br> DEADBEAT DETECTIVE AGENCY<br> Call: 786-555-2187, ask for Mara Warren<br> Reasonable prices. Cold cases a specialty.<br> 'Seances' upon request.<br> <br> And, shortly after, she's loosed on her first case. She's hired by a ghost who promises her his old safe full of valuables (heretofore unfound by anyone else), if he can find his actual killer. Problem is, he died in 1884. Who knew being a detective would involve so much history?<br><br> Of course, things turned south real quick when the killer's ghost came back for her, and Mara found the whole spectral community counting on her to deal with a crazed ectomancer creating a full blown army of ectoplasmic monsters.<br><br> The case had her running all over the city, and into the afterlife.<br><br> Only, apparently, it wasn't the afterlife, but some weird other realm that other people call the Nevernever.<br><br> And, weirdly, she has a house there. Apparently it's a ghost thing.<br><br> And its in this strange spectral second home that she makes her last stand against Dr. Ivret's ectomantic ambitions.<br><br> '''Second Home, Second Life''' YYZ-MIA Crossover: Things go from odd to weird when Mara gets contacted from beyond the grave by a ghost who says that her daughter is in deep trouble, and she isn't in the mood to negotiate. Being persistently haunted by a powerful ghost that keeps doing things ghosts don't do (weird stuff, magic stuff) is enough to get Mara on the case. But, is this strange ghost really the mother of this young woman? And how does the ghost know this strange sorcerer? And what the Hell is making all the milk go off? Aspect: Jude: Kindred Spirit Upon helping and getting to know Jude some, Mara recognizes that they have a lot in common. Growing up with weird supernatural abilities, seeing shit no one else does, getting wrapped up in all kinds of crazy for no good reason. Apparently Jude gets awesome magic powers out of the deal, rather than disappearing whenever hurt, but no similarities work forever. Still, it's nice to have someone to talk to and all that. Invoke to: Help recover Jude's mental conditions, relate to Jude, protect Jude, etc. Compel to: Get into trouble on Jude's behalf, being especially hurt by a fight with Jude, etc. Crossover: Mac The dead, Mara can deal with. They're annoying: sure. Dangerous: often. Crazy: certainly. Obsessive: abso-freakin'-lutely. But, you get used to them. You understand the way they think. The dead are understandable, ghosts can be dealt with. But, the undead turn out to be another matter. When a zombie journalist named Dead Red shows up to interview Mara about her previous cases, she finds herself suddenly thrust into a world where ghosts aren't the only thing haunting the night. Before long she's neck deep in a vampire hunt with her old pal Pastor Mac. All and all in went pretty well. Up until she realized vampires read the tabloids, too. Aspect: Plastered on the Tabloids Mara's not exactly a celebrity, but for some reason the bizarre low end tabloids that adore to print stories about bigfoot adore her just as much, and she tends to show up in them. Dead Red isn't bad about it, most of the time, since he puts her in a good light, but some of the others are just weird and creepy. Invoke to: Have someone have heard of you before, have contacts in the low end of journalism, know something else that the tabloids brought to light, etc. Compel to: Have enemies know a little too much about you, be pestered by journalists, have journalists in danger because of you, have no credibility whatsoever, be a laughing stock, etc. '''Stats''': <br> Overworked Ectoplasm-Infused Detective<br> Sole Employee of Deadbeat Detective Agency<br> Serious Trust Issues<br> Ghost Whisperer, and Shouter<br> Second Home, Second Life<br> <br> '''Skills''': <br> '''Good''': Investigation * Conviction * Athletics * Alertness * Empathy <br> '''Fair''': Contacts * Driving * Burglary * Discipline * Rapport * Deceit <br> '''Average''': Lore * Scholarship * Craftsmanship * Presence * Stealth * Endurance * Fists * Performance <br> <br> '''Powers''': <br> Ghost Speaker -1<br> Demesne -1<br> Soulgaze -1<br> Human Form (involuntary: Whenever she bleeds): +2, Affecting:<br> Spirit Form -3<br> Physical Immunity -8<br> The Catch is Salt, Inherited Objects and Holy Objects +4 (+2 for easy to obtain, +2 for <br> <br> '''Stunts''': <br> I Know Just the Ghost (as I know Just the Guy)<br> <br> Refresh: 1
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