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Chevalier
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=====Aspects:===== '''Aspect 1''' ''A Thirty-Year Dream'' George lived in a dream for what was, to him, a thirty-year career as a knight, giving him a vast amount of experience. This aspect can be tagged for George to draw upon that pool of experience, or compelled to force George to react as a medieval knight, instead of someone living in the real, modern world. '''Aspect 2''' ''I think that I know you, good sir.'' George's dream was not only totally real to him while he was in the coma-- it was eerily interconnected with the real world. Sometimes, George encounters people who he remembers from his dream-- with strong parallels to the dream world. It can be invoked for George to encounter someone that he knows is trustworthy, or compelled for an enemy to appear. '''Aspect 3''' ''A Chivalric Knight'' Chivalry and honor are, of course, important to any knight, and George lives by these principals, drawing strength from them. Invoked to resist efforts to corrupt or influence George, compelled to force him to behave honorably-- letting a disarmed opponent rearm, for example. '''Aspect 4''' ''Those Who Can Do, Teach'' George is not just a man with a baseball bat and a dream-- he's also a driven high school teacher, helping his students develop. This aspect can be invoked to help George educate or inspire anyone, but especially the young. It can be compelled to have George's students be put in danger, as he regards them as his responsibility. '''Aspect 5''' ''A Man with a Baseball Bat. Except Sometimes...'' It could be remarked that George's dream is a strong force in his life. Sometimes, it trumps reality, and George's baseball bat starts acting like a sword, cutting cables or even decapitating enemies. But only sometimes-- when George is caught up in the dream. It can be compelled to let George do something impossible for a baseball bat-- or even most swords-- to accomplish. It can be compelled to make George's bat tricks fail-- if George is pulled into the modern world too much, he can't cut steel with a stick. '''Aspect 6''' ''In The Nick of Time'' George has a real knack for timing, showing up at critical moments. This has advantages and problems for him. It can be invoked to help George show up just in time to help, or compelled to have him show up at just the wrong time-- just in time to be found at the scene of a murder he had nothing to do with, for example, or just in time to be discovered by his enemies.
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