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Corsairs of Terra
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== Persephone == The Persephone is a modified Free Merchant with +5 maximum Power. '''Free Merchant Hull''': 0/15 Power, 0/15 Mass *Speed 3 *Armor 2 *AC 6 *HP 20/20 *Crew 1/6 <br/> *Atmospheric Configuration: 0/15 Power, 2/15 Mass **Lets the ship take off and land on the surface. *Ships Locker & Armory[/B]: 0/15 Power, 2/15 Mass **Costs no power and mass, gives us a big cache of equipment. *Extended Stores: 0/15 Power, 4/15 Mass. **Doubles the duration of our stores. Unquestionably vital for exploration. *Fuel Bunkers: 0/15 Power, 5/15 Mass. **Lets us make more than one jump. Also vital for exploration. *Fuel Scoops: 2/15 Power, 7/15 Mass **Lets us refuel in systems where fuel isn't normally available. Pretty important. *Spike Drive 3: 6/15 Power, 11/15 Mass **We go faster. *Advanced Nav Computer: 8/15 Power, 11/15 Mass. **+2 to follow charted drill routes *Sandthrower: 11/15 Power, 12/15 Mass **2d4 damage. Double damage before applying armor when attacking Fighter-class vessels. *Sandthrower 2: 14/15 Power, 13/15 Mass **2d4 damage. Double damage before applying armor when attacking Fighter-class vessels. *Cargo Hold: 14/15 Power, 15/15 Mass **40 Ton Capacity The ship is mapped out on google drawings. *Lower Deck: https://docs.google.com/drawings/d/1WIqMzXI93yHJBFtZTpjnEcLgIhX-7574uxoBHd6ppQA/edit] *Upper Deck: https://docs.google.com/drawings/d/1W89sUZpa0QOWqey9bo70mekz-Gl4boERzA8ROnSvw48/edit === Persephone's Cargo Hold === *.5/40 tons used **Busted Robodog **Some random boxes of salvaged cargo **Mandate Navy sealed container **Recovered hard drives **Recovered mag rifle.
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