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===Arcane Distinctions=== Arcane Distinctions determine which situations a character can use their Magical attribute. :'''Null:''' Null arcanists can't really manifest the arcane, but they are hard to affect with the arcane as well. Any arcane effect which might be defended against, the Null can use their Magical attribute to defend against it. Fight or Move for an attack, Focus for psychic manipulation, Notice vs invisibility or illusion, etc. :'''Druid:''' Druid arcanists are extremely adept at affecting animal and plant life, able to use their Magical asset with any skill when dealing with plants or animals. Additionally, druids may take on the form of animal or plants of roughly equal size/density as themselves without a roll. When they take on this form they may swap two attribute values, one for the other. :'''Elemental:''' Elemental Arcanists work with the elements of the world: Earth, Air, Fire, and Water. When manipulating any of these elements ''in their natural state'', they are able to use their Magical asset; eg - an ingot of iron would be considered a "natural" state of elemental earth, but a forged weapon or armor would not, etc. :'''Mystic:''' Mystic Arcanists work with the powers of the mind, primarily for the purpose of influencing or communicating with other minds, but also to see/hear over great distances. In the arena of the mind they may use their Magical attribute. Mystics can communicate with willing people within their line of sight without needing to roll. :'''Boneweaver:''' Boneweaver Arcanists are healers. In matters of treating or causing wounds, they may use their Magical Attribute. This requires touch of the one to be healed or harmed. This ability is most often paired with the Treat skill, but might also be used with others, such as Fight, or Trick.
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