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Coup-De-Grace: Mage Foci
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==Single Hand== * '''Blast Staff''' - ''Telekinetic Blast'': SPELL, RANGED ATTACK. On a successful attack roll push the target one square directly away from you. If the destination square that the target would be pushed into is not one it could normally move into, then the movement is halted. * '''Crystal''' - ''Heat Beam'': SPELL, RANGED ATTACK. Against this attack unarmoured targets have base defence value of 5, and heavily armoured targets have a base defence value of 3. * '''Force Orb''' - ''Unseen Hand'': SPELL. Select any model (ally or foe) within 6 squares. You may move that model into an unoccupied adjacent square, and you may change its facing of you wish. * '''Holy Symbol''' - ''Holy Light'': SPELL. Select any model (ally or foe). Roll a D6. On a 1-4 nothing happens. On a 5+ the target loses 1 HP if it undead, or gains 1HP if it is a living organic creature (to a maximum of its starting HP). This is not an attack. * '''Spellbook''' - ''Wizardry'': QUALITY. At the start of the mini's activation he may spend 2 Movement Points. If he does so, the mini can select one SPELL from the single handed or empty hands list, and cast it once this turn using its normal rules and paying its cost as usual. * '''Skull''' - ''Necrotic Energies'': SPELL. Select any model (ally or foe). Roll a D6. On a 1-4 nothing happens. On a 5+ the target loses 1 HP if it is a living organic creature, or gains 1HP if it is undead (to a maximum of its starting HP). This is not an attack. <br>
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