Editing
Coup-De-Grace: Rules of Conflict
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Initiative and Activation== <br>Players take turns to activate miniatures, one at a time. Combat is divided into combat rounds. During each combat round: * Each mini must be activated exactly once. * During its activation the mini may spend up to its ''Movement Allowance'' to take actions. * Each weapon held by a mini can only attack once each round, with the movement cost being paid if applicable. Note that even if a weapon has a movement cost of 0 to attack with, it can still only be used once each round. The "initative", or first activation, goes to the player who has the most minis in the battle as a whole, including any that are still yet to be deployed (and are off the board), and including any that are ''downed'' (that is, at 0HP but still on the board), but excluding any that are ''out of action'' (that is, the target of a successful ''coup-de-grace'' move). Each player activates one mini at a time, till they have no more minis to activate. After a mini is activated, priority then passes to another player. Players take turns until the end of the round. A player who has run out of minis to activate cannot act, and must pass to the next player. Once all minis have been activated, the round is over. Initiative is determined afresh at the start of each round, but is not recalculated during the round. A player cannot choose to pass while he still has minis left to activate (though he can choose to activate a mini and use up its turn by doing nothing with it). <br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information