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DFA: Leylines Lody
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==Abilities== <u>'''Approaches'''</u><br> '''+3''' Force<br> '''+2''' Flair, Guile<br> '''+1''' Focus, Haste<br> '''+0''' Intellect<br> <u>'''Stunts'''</u><br> '''Rune Magic''' ''Core''<br> -''Rune of Release'' +2 Focus Overcome to make things open, unlock, unbar, unscrew, etc... <br> -''Rune of False Sight'' +2 Guile CAA to make people see things that aren't there.<br> When the '''In Pursuit''' condition is marked, Lody's runes operate at Otherworldly scale.<br> '''Natural Weapon''' ''Core''<br> -Lody has wrestled wolves, battled Jotun and fought primordial beings with his bare hands. His unarmed attacks are worth +1 shift on a successful hit and may have scale, at the GM's discretion.<br> '''Call to Adventure''' ''(Einherjar reskin)''<br> -Once per Session, Lodurr's heroics may serve as a Call to Adventure for an ordinarily normal mortal that he has interacted with. That mortal will join Lodurr for one scene, but is controlled by the GM. This mortal has +2 in 1 approach and +0 in all other approaches for the duration of the scene, and 6 stress boxes. If the the fledgling hero survives the scene they may become a named/recurring NPC.<br> '''Flames of Inspiration''' ''(Inspiration reskin)'' <br> -Lodurr exudes confidence that inspires and others. Once per session, he may spend a Fate Point to do one of the following: 1) recover from a sticky condition related to despair or self-doubt, 2) begin recovery of a similar lasting condition, or 3) imbue somebody with an aspect of tremendous self confidence that lasts the entire session and has 3 invokes.
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