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DFRPG Ghosts:Apparitions
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==Secondary Hauntings== Apparitions can themselves be haunted, or at least have several more ordinary ghosts loosely associated with them, such as the passengers of a ghost train. This apparently happens when some, but not all of the ghosts being formed are strong enough to avoid becoming an integral part of the Apparition. Echoes who avoid merging with their fellows are invariably bound to the Apparition itself as secondary hauntings, and may sometimes be altered to fit in that context (for example, the ghost of a passenger in a train crash might take the "role" of the ghost train's conductor, if the real train's actual conductor survived, didn't create a ghost, or merged into the ghostly train itself). Phantoms are much less commonly created with Apparitions. When they do, they will always possess some attachment to the Apparition, feeling drawn to meet it when it manifests or to go with it when it departs (generally they return or remanifest afterward). Haunts anchored to an Apparition are doubly rare, and very sad. Not only can't they leave, but the thing that they haunt isn't even ''there'' all the time, giving them little opportunity to interact with the living. Most such ghosts spend the majority of their time stuck in pocket realms in the NeverNever.
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