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DXHP:Yuzuru
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====Observed Powers==== {| class="wikitable" !Power !Syndrome !Level/Max !Timing !Skill !Difficulty !Target !Range !Encroach !Restrict !Effect |- |Warding |Common |1/1 |Auto | - |Auto |Scene |View |0 | - | All non-Overeds in scene become Extras. Overeds sense use of Warding. |- |Resurrect |Common |1/3 |Auto | - |Auto |Self |Close |HP | <100% |Incapacitated or Scene ends. Heal [LV]D HP. |- |Concentrate: Hanuman |Common/Hanuman |2/3 |Major |Syndrome | - | - | - | 2 | - | Any check that uses this power gains -[LV] Critical Value bonus (min 7). |- |Flash |Hanuman |1/1 |Major |<Melee> |Opposed | - |Weapon | 2 | - |A melee attack may be preformed after a Dash. Movement is performed whether or not attack is possible. No Break Aways. |- |Shadow Image |Hanuman |2/5 |Reaction |<Dodge> |Opposed |Self |Close | 3 | - |If user performed a Move, Dash or Break Away this round, dodge checks receive a +[LV*2] dice bonus. |- |Swift Wind |Hanuman |2/7 |Constant | - |Auto |Self |Close | - | - |If you Dash or Break Away, recieve a +[LV*2] Atk Power bonus that lasts for the rest of the round. This power does not receive the Encroachment Rate level bonus. |- |Reflexes: Hanuman |Common/Hanuman |2/3 |Reaction |Syndrome | - |Self |Close | 2 | - |Any checks made with this power receives a -(LV) Critical Value bonus (min. 7). |}
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