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==Rumours== '''from Twelve''' * The occasional tinker or traveller who stays at the Wizard's Arms brings rumours that the South is still in confusion after the death of the local ruling Wizard. The Grand Wizard is yet to appoint a successor and for the time being the bureaucracy of (mostly halfling) clerks and stewards has taken the reigns, in no hurry to relinquish power to a new leader. * We know the crags are riddled with caves and dungeons, and that the closest , the Near Crag, is the location of the Deep Halls. A lair we think, of terrible things, grown bold since the departure of our army, and the death of One One. That is, er, the Wizard at Stratthorpe. * A visit to the shepherds' huts on High Hill, quite close to the Near Crag would also be appreciated, since they reported goblins , trogs and, er... unpleasantries... in their area. * There are problems in the Crag Forest (look at the map, just below the east end of the mountain range). Local folk have been talking about a forest drake - a little hopping dragon - that lives there. '''from The captured goblin at High Hills''' * The goblins of Near Crag once feared and shunned the necromancer who shared their dungeon, living in the nether regions of the Deep Halls. Now for some reason they seemed to have become better allied. '''militant farmer's info''' * The goblins' first, worst raid was against a hamlet famous for a standing stone at its centre. Many goblins and defending humans died in the attack. *The goblins now hold the hamlet and its mysterious stone. * The goblins have acquired a heroic wolf rider as their champion. The Grey Devil is fearless in battle and escapes every ambush the farmers and local militia have laid for him. He sometimes raids along the Worborne to Stratthorpe road as a highwayman. He spares or kills - his wolf devours! - on a whim * The farmer has approached the local Angelman about the nature of the necromancer's powers. The wretched wizard worships a god called Xygag, a deity beloved by sophisticated, corrupt wizards in the enemy empire. The god rewards wizards who create complex dungeons to attract and ensnare adventurers, so Xygag and his cronies can observe their struggles from his Dark Palace. Every dungeon, it seems, has a signature or gimmick to amuse the god. '''Bishop's info''' * A paladin maid of the Battle Order of the High Angel Volox is here in the village. A hero from the Long War, a gnoll-killer and undead hunter in equal measure. She is here as a courier from Prince Rufe. Sent back from the front to assist at home. As you are a sworn Wizards' Clerk I can share with you that her purpose is to defend the countryside hereabouts and await further orders from the Prince. Most mysterious and secretive. I will introduce you to her. Your mission and hers align, after all. She is about her afternoon prayers." * We believe that The Necromancer in The Deep Halls is a servant of Xygag, God of the Maze, who rewards magicians who construct strange dungeons for his unholy entertainment. I believe that the so-called Caves of Filth are an early work by the Necromancer. His first effort to please the detestable Xygag. I wondered what the Caves' 'signature' might be. The surprise or twist that confounds explorers, and delights Xygag and the demon princes he entertains. '''In the Guildhouse (Grey Shade's notes)'''': *The bugbear ("King 'K'"), one of the goblin sneaks ("Green Rat") and a certain hooded wizard ("The Hood"?) seem to know each other well despite being form different groups. Members of the 'all-star' Red Champions team no doubt. *The bounty to beat seems to be the Ghouls (see notice above or on wiki) whom the other adventurers have avoided as a poor bounty (poor risk to profit ratio). A defunct band, The Sword Dance Five, disappeared trying to clean them out. Succeeding would win their respect quickly, but be dangerous. *The Ghostslayers consider their work to be loftier and less mundane than other sword-swingers *The adventurers seem to be a mixture of i) wannabes who overestimate their own skill (and are in grave danger of an early death!); ii) professional fighters, honest sell swords who have found an avenue for their skills; iii) outcasts and criminals who have found a chance to murder for money.
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