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Delilah House Rules
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== Helping Another == You can help another player accomplish a task in a couple of ways:<br> 1. '''Helping''': Helpers take on or step up a complication related to their assistance (needs to make sense). You get a plot point which you must spend on the Helped player's triggers, dice pool, roll, etc (any way that player could use them), or to add your own Big Damn Hero Die to her roll. <br> Ex. Vikki tries to help Poco fix the starboard engine. She takes on the complication "Tangled up in wiring" D6, gets a plot point, and uses it to help Poco add a third die from his pool. <br> Ex. Val tries to help Rachel evade some missiles, he steps up his Complication "Patience wearing thin" from D8 to D10, and uses the plot point to let Rachel add her Big Damn Hero Die to her roll. <br> Ex. Tian tries to help Vikki build some knock out gas IEDs. She steps up her complication "Exhausted" from D6 to D8, and uses her plot point to add her own D10 Big Damn Hero Die to Vikki's craft roll. <br> <br> Like other complications these can be recovered from in the normal way.<br> 2. RAW: Simply add your appropriate [[skill]] die to the other person's pool. If a jinx is rolled, the lender also gets a complication, but without getting the plot point, being taken out, and complications though. <br> 3. Creating an Asset for the person. <br> You can create an asset by rolling against a difficulty (determined by the GM), this assumes you are in a position to help. If you are successful at raising the stakes, you create a D6 Asset, that can assist the person. If you fail, you just fail (this is usually considered a low stakes roll). Any jinxes rolled are treated as normal.
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