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=Abilities, Feats & Proficiencies= *Adaptable: ''Grace under Pressure'': +3 bonus to rolls boosted by Action Dice *Adaptable: ''Origin skill'': +2 origin skills *Adaptable: ''Inquisitive mind'': +2 interests *Warden: ''Attribute Training'': +1 to INT *Warden: ''Decisive'': +5 to Initiative *Warden: ''Practised Investigate'': If use action die to boost Investigate but fails, get it back *Warden: ''Pathfinder Basics'': Caverns/Mountains: May always act during surprise rounds and your Travel Speed increases by 2 MPH while in this terrain. You gain Falling Resistance 5 and a +2 bonus with Climb checks. *Warden: ''Unbreakable'': Attribute impairments decrease by 1. *Scout Class Ability: ''Trailblazer:'' Can share 1 Terrain Feat with allies for one scene *Scout1: ''Stalker:'' Doesn't fail Survival or Tactics checks if DC less than 21; minimum level of success *Lvl 1: ''Pathfinder Basics'': Forest/Jungle: May always act during surprise rounds and your Travel Speed increases by 2 MPH while in this terrain. You gain a +2 bonus with Sneak checks. *Lvl 1: ''Bow Basics:'' When you wield a bow it gains AP 2, and Deadshot stance. *Stance: ''Deadshot'': +2 ranged weapon attacks and damage. May only take 5ft bonus steps, no more. *Extra Feat: ''Blessed'': 1 step on Path of Air *Proficiencies: (start 4) Bows (Forte) / Edged weapons / Hurled weapons
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