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Earl Grey
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== The Curse == '''Entanglement:''' 1 '''Curse Dice:''' 1 ===Damnation=== '''Fully Liminal''': At 0 curse dice, everyone in the same Area with an unobstructed view glimpses true appearance. Mortals gain ''Terrified'' status, Bonds with mundanes of 3 or more --> 1, Bonds of 2 or more --> 0. '''Resolution:''' Give medical or psychological care to a person or group. ===Inheritance=== '''Flatspace Storage:''' Bleed 1 curse die to extract a ''+2 Enhancement'' item from "hammerspace" for related tasks. It possesses ''2 tags'' and it can be weapons, armor, or tools. ===Torments=== '''Lineage Torment:''' ''Higher Thoughts''- become self-absorbed, ignore social obligations, use friends or colleagues as assets in a greater game. '''Personal Torment:''' ''Only Logical''- shut down and become cold and emotionless toward friends. ===Spells=== {| class="wikitable" |- ! Spell ! Cost ! Attunements ! Effect ! Advances |- | '''Assistive Construct''' (mini-drones/ hardlight holograms/pseudo-sentient computer programs) | Bleed 1 curse die | Liminal | Create a Shiver w/"Providing Aid" as primary pool, "Simple Independent Action" as secondary; teamwork with bond rating of half Entanglement, round up; can assist me or an ally; duration 1 scene. | n/a |- |'''Bulletproof Heart''' (flawless logic/ high social axioms) | Bleed 1 curse die | Emotional | Activate as reflexive action when gaining a social status effect; it's immediately resolved; become immune to additional attempts to apply the same status for rest of the scene. | n/a |- | '''Executive Function''' (hyper-intelligent multi-tasking) | Hold 2 curse dice | Physical | Activate as simple action that can't be a mixed action; for rest of the scene, take mixed actions with the higher of the character's dice pools instead of the lower. | n/a |} ===Lineage/Family Special Traits=== '''Slipping off the Mask:''' Bleed 1 curse die; for rest of scene looks somewhat like an alien, gain 1 hit before the roll on influence actions against anyone who sees me in the scene, can levitate, immune to ''Critical Hits'', enables the Reticulan Nerve Pinch, an unarmed attack to incapacitate rather than harm (unarmed attacks gain +1 Enhancement and the ''Worn'', ''Silent'', & ''Stunning'' tags). '''Motif:''' When casting a spell with the ''Physical'' attunement, bleed 1 additional curse die to manifest a physical aspect of your liminal state that grants a +1 Enhancement that stacks to all appropriate actions for the rest of the scene.
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