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Eirin Austnes
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===Moves=== * '''The Masquerade''' You have a True Nature - that of a Deep One. If someone learns your True Nature in your presence gain 1XP. A PC who knows takes 1 Ongoing against you, while an NPC who learns may immediately make a Hard Move and gains a string against you. When you take a Season Advance you may End the Masquerade, and replace Masquerade with any advance. You may trade both Sex Move and Darkest Self with your cover skin. After you’ve Ended the Masquerade the first time you meet: Any PC who knew your True Nature, you can thank them and give them 1XP and 1 forward or not. Any NPC who knew you but not your True Nature may immediately make a hard move True Nature revealed to: * '''Passing''': Hex-Casting (Withering, Illusions) You can cast Hexes. Choose two that you know. To cast them, either expend a sympathetic token during a secret ritual, or meet the target’s gaze and chant at them in tongues. Then roll with dark. On a 10 up, the Hex works, and can easily be reversed. On a 7-9, it works but choose one: ** the casting does you 1 harm; ** the Hex has unexpected side effects; ** trigger your Darkest Self. ''Hexes Known:'' * ''Wither'' The person loses all of their hair, or their teeth start rotting and falling out, or their period comes and it comes by the bucket, or their skin gets all sickly yellow and spotty. Whatever the specifics, it’s bad. *''Illusions'' Pick one: snakes and bugs, demonic visages, false prophecies, non-existent subtext. The hexed sees that thing everywhere. You have no control over the exact images or iterations. * '''Bringing the Storm.''' The weather follows your mood. When you Run Away in the rain use Cold. When you call on the Old Gods for help in the storm, you may call a lightning strike, Lashing Out with Dark for +1 harm
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