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==Summary== The campaign world one in which the characters are aware of the D&D rules and terminology. In role-playing, they may refer to their own class and stats openly. The art style of the world is "stick figure" and it is accepted as normal that everyone is a stick figure. This gives the campaign a humorous tone, though the entire game should not be run as a joke. In this world, characters know their stats. They know how many ranks they have in a particular skill. They accept that dungeons are vast underground structures consisting of rooms connected by hallways. Their Knowledge (Arcana) skill may reveal useful stats about the Collosal Red Dragon they're facing. The World of the Stick is one that is created through random tables. Dungeons come from random generators. Villages and Cities come from random generators. Even NPCs are often randomly generated. It creates a stereotypical view of the D&D world. In fact, this campaign is about embracing the D&D rules as the known physics of the world. If it's in the rules, its realistic from the point of view of its denizens.
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