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Exalted DragonBlooded Tactics
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== Tactics of Mela == Air aspects are lofty, ethereal creatures. They dance on the wind, and battle like a storm. A master Azure Dragon attacks with the fury of a lightning bolt, raining blows upon his enemy while Mela snatches him away from harm with her invisible fingers. <b> The Anima Ability </b> No Dragon Blooded description could be complete without a discussion of their anima ability. While they seem weaker than those for other Exalted, they offer, none-the-less, a significant advantage to the exalted if worked properly. For Air Aspects, of course, are allowed to leap 3 times their normal distances, and fall any distance without damage. The result is a Dragon Blooded who can easily put a GREAT deal of distance between him and his opponent. This is important, because many of this combat abilities focus on ranged combat, both defending against it, and attacking from a range. If your air aspect ever needs an escape, this is it. <b> Azure Techniques </b> Air aspects have many weapons at their disposal, but the charms that offer them the greatest combat potential are Thrown and Lore. Linguistics and Stealth have their benefits as well, and Occult can be used against spirits. Sorcery, of course, is always a way to go, but sorcery is not what I will discuss in these tactical essays. Lore and thrown both offer a great deal of ranged attacks, emphasizing one of the largest Tempestous Knife advantages: range. It is easy enough to leap high and away from your attackers, and then pummel them with directed lightning or savage chakrams. Elemental bolt allows you to have ranged attacks so long as you have essence, and maxing out at 10 damage, it isn't a crappy attack either. Elemental Burst is great for extras. Seeking throw ensures that you will hit with your attacks, and loyal weapon lets you put that Daiklave to a whole new, deadly use as you sail through the air. Another good defense for Air Aspects is environmental modifiers. Whirlwind Shield means that while your character is far from his opponents, they'll still have a tough time taking him down with arrows. Vengeful gust only makes this advantage even more extreme, threatening to strike your opponent back. Feeling-the-Air Technique encourages the DB to disappear into darkness. While your opponent is at -2 successes to hit you, you're only at -1. Lore also offers to unusual advantages. With Elemental Empowerment and Elemental Succor, an Air Aspect can easily heal and regain essence, so long as he has the will power and the air to power them. The storm, if you will, fuels itself, making this an all around useful charm for ANY Air Aspected warrior (indeed, I recommend these for ALL Dragon Blooded... but it's strongest with Air). Thrown also offers a decent, all around soak charm. It won't give you MUCH soak, but it will help. An excellent choice for Melee fighters. Air Aspects have several techniques for assualt. The primary is a flurry of blows. Invisibly Hidden Chakram and Wind Weapons allows for an astonishing number of attacks against your opponent. This is an excellent way to slip past soak and parry style defenses. The other favored attack technique is to harry your opponent. Dragon Vortex and Persistent Hornet both ensure that your opponent has to be careful where he steps, making him worry about things OTHER than the Dragon Blooded himself. And so, as stated previously, our Master warrior is sailing through the air as vortices of lightning and whirling knives surround you, with lightning crackling from his finger tips as blade after blade of air slices towards you. Your arrows are swatted away from him by the air, which occassionally snatches them back up to fling at you, and all the while, the howling wind recharges his stores of essence for that next assault. ---- Original Author: Mailanak on Exalted Wiki http://exalted.xi.co.nz/wiki/wiki.pl?LibraryMailanka -Obviously there's supposed to be more, but this is all he wrote so it's all we get, alas. [[User:Neverway|Neverway]] 20:20, 26 Jun 2005 (PDT) [[Category:Exalted]]
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