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Exalted Power Combat 101
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=== Unskilled Penalties For Exalted === Alakra roams the underways at will, seeking ever to uncover that which has lain hidden for far too long, and nothing can bar the passage of a determined Chosen of the Unconquered Sun. Sadly for our brash young hero, this means all too often he wanders into areas of exceptional danger just as easily as the safer parts of the Underways. While hurtling along at incredible pace, he stumbles across a chamber whose secrets the ancient Dragon Kings wished to see never again come to light--and accordingly, as he steps on the first flagstone, ancient mechanisms seek his doom... <i> Alakra has set off a trap! How very D&D. Alakra's ST calls for a Perception + Awareness roll. The young Exalt has a decent Perception (3), but being exceptionally optimistic, has never seen a need to buy any awareness. If Alakra was not of the Exalted, this would levy a two dice penalty on his roll, leaving him with only 1 dice (3 - 2 = 1). However, the Exalted (and only the Exalted) do not suffer a dice pool penalty for being unskilled. Hence, Alakra rolls 3 dice, and luckily scores 2 successes. </i>
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