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====From 'A Summary of Character Creation' WWN 6==== *Once adjusted, make note of ''attribute modifiers'': **Score of 3 = -2 | 4-7 = -1 | 8-13 = none | 14-17 = +1 | 18 = +2 *Pick a ''background'' from the list on WWN 11. You gain the Free Skill listed under the background name at level-0, which equates to an ordinary professional knowledge of it. **Inappropriate backgrounds for this game: Barbarian, Slave *Decide whether to roll for additional skills or pick them. If you ''pick skills'', you can choose two more skills from the Learning table for your background, with the exception of entries that say “Any Skill”, which you may not pick. You cannot pick entries from the Growth table. If you’re not sure what to pick, just take the “Quick Skills” listed for your background at level-0. *If you choose to ''roll for your skills'', you can roll up to three times, dividing up your rolls between the Growth and Learning tables as you wish. When you roll on the Growth table, some results may say “+2 Physical” or “+2 Mental”. In the former case, you can add two points to either Strength, Dexterity, or Constitution, or one point to two different stats. In the latter case, you can add two points to either Intelligence, Wisdom, or Charisma, or divide the bonus between two of them. *Choose your ''Class'' from those starting on page 18, representing those talents you have that are most relevant to an adventurer’s lifestyle. If your hero isn’t well-described by Warrior, Expert, or Mage, you can choose Adventurer and mix classes. Classes customized to the setting (as drawn from WWN, WWN Deluxe, and Atlas of the Latter Earth (ALE) are detailed below in [https://wiki.rpg.net/index.php/Exploring_the_Halls_of_Arden_Vul:_WWN_chargen#Arden_Vul_Context_for_WWN_Content Arden Vul Context for WWN Content].
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