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FANGS: Appendix E - Monsters
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==The Really Nasty Monster == Of course, we could have taken that 174 points and put it all into one monster, but a creature with 34-35 points each in Attack, Defense, Damage, Armor, and Hit Points would be just about unstoppable. For such creatures, we provide Advantages that can be paid for like any other Advantages (see Character creation in the main rules and Non-Human Characters in the Appendices). The Advantages come out of the total point value. ===Some Sample Advantages === * '''Additional Attacks''' -- This is the ability to make more than one attack in a combat round. The cost is 10 times the number of attacks. * '''Characteristic Drain''' -- The monster's attacks drain the target of characteristic points in one of the character's characteristics, such as ST or DX or IN. Something has to be capable of stopping and/or reversing the process. The cost is 25 points for every 1d6-1 the monster can drain with the attack. The cost is 40 if the monster can do this at range, and 50 if it can affect more than one target at once in a radius around itself. The cost is 75 if it can project the area of effect to elsewhere than around itself. * '''Desolidification''' -- If the creature can escape into desolid state but cannot affect the real world if so, the cost is 20 points. If it can be desolid and still affect the real world, the cost is 50 points. And, of course, there has to be something that can affect the creature, such as holy magic or fire, or explosions, or something similar. * '''Flight''' -- Cost is equal to the number of paces it can fly in a turn. The ability to hover and fight costs a flat 10 points. * '''Immunity''' -- This can be some specific sort of attack, such as cold steel, or priestly magic, or fire magic, or mental attacks, or silver weapons. The cost of the effect depends on whether the creature takes no damage (hit Points) or no effect (neither Hit Points nor Stun), or even no Stun (as a zombie or golem might). The GM has to gauge this based on the situation. If hardly anyone in the world uses magic, then a creature with damage immunity to cold steel may have to pay as much as 50 points for the privilege. If everyone is a magician, then 20 points is probably enough. * '''Magic Use β ''''''The monster can use Magic. The ability to use magic is 15 points. Each spell known is 1 point. Magic Skill for the spells is 10 plus 1 point per extra point put into the Magic Ability. Example: A dragon with spell use could be built with 15 points for the ability, 10 points for 10 spells, and 7 points to give it a spell ability of 17.''' * '''Regeneration''' -- Cost is equal to the number of Hit Points it can heal in a turn times 10 points. * '''Teleport''' -- The ability to teleport costs 2 points for every pace it can teleport. The ability to teleport and attack in one round costs a flat 20 points extra.
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