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===Stunts=== ====Herculean Strength==== The character is incredibly strong, capable of lifting great weights. All weight-based difficulties that don’t involve combat are reduced by two steps. See page XX for more on weights. ====Brawler==== You’re at home in any big old burly brawl, with multiple opponents and ideally some beer in you. Whenever you are personally outnumbered in a fight (i.e., when someone gets to attack you at a bonus due to a numerical advantage) your defense rolls with Fists are at +1. When fighting two or more minions, you deal one additional stress on a successful hit. ====Shot on the Run==== The character is light on his feet with a gun in his hand, able to keep the gunplay going while evading attempts to harm him. This character may use Guns as a defense skill against physical attacks; normally, Guns cannot be used defensively. ====Feel the Burn==== The character can push through incredible pain in order to reach his goal. The character can take one extra moderate, physical consequence (see page XX) before moving on to a severe physical consequence, allowing him to take a total of four consequences in a physical conflict. ====Death Defiance==== If the character is ever taken out away from the view of other characters and death appears imminent, certain, or absolute, (such as from dropping off a cliff, apparently failing to escape from an exploding building and so on) then coincidence will conspire to keep the character alive. This stunt does not protect the character from dying “on camera”. The player then spends half of his remaining fate points, rounded up (he must have at least one to do this), and may watch play and think of a good explanation for how he survived. Once he has a story, he may re-enter play in any subsequent scene in as dramatic a fashion as he sees fit, with all of his physical stress cleared and a single consequence to reflect the dangers survived.
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