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===Campaign and rule variants=== ====Default Campaign Qualities==== *'''Fast interests''' (permanent): Honestly I feel the default game is a bit over restrictive with number of Interest, and while at first looks like they are meant to be fluff background knowledge too many mechanics are based on them. *'''Miracles (permanent)''': This is self explanatory as it fit's my first goal can't have priest and Paladin without it *'''Beneficent Universe (Permanent)''' [Note must be alignments mandatory path see alignments]: This is to give alignments at set theme *'''Plentiful magic items (permanent)''': Part of making the world High magic is making sure magic items are plentiful. *'''Great Magic Items (permanent)''': To make the spread of available items larger *'''Sorcery (permanent)''': Again self explanatory can't have Mages and alchemist without it. Not a campaign quality as such but best place to put this The era of the setting is assumed feudal with Prototype Reason items on the horizon. ====House rules and rulings==== =====Character creation===== Starting Interests: You start with 4 languages: 1 native (chosen from one of your races languages), the universal language trade and 2 other from any language that not restricted from you, a study in your culture or homeland, a study in a career and 4 additional interests of your choice. Alignment interest: Repeat but Free step from Beneficent Universe must be from mandatory path, but only this step must be from mandatory path. Examples of mandatory paths Great Beast alignment mandatory path Beasts or Angel Alignment mandatory path Good Starting feats: All PCβs gain 1 free feat at level 1 that is to be used either on a Species feat or basic skill mastery (Race), other feats might be available on discussion. Because a lot of the different races are based on taking a feat at first level and I want to increase diversity this rule exist to allow it. Basic skill mastery (Race) are skill mastery pairs only available at character creation, chosen to give an insetting feel for the non specialised races =====Rolls===== Knowledge checks: To re-balance larger amount of starting interests I'm adding 5 to the dc's on the knowledge check tables, not perfect but it means characters on the high end of interest can only reach the same level of knowledge checks as characters with the standard rules and the lower end while not reaching the same height of knowledge makes up with greater company in the levels they do reach. =====Gear and items===== '''Prototype upgrade''': an item upgrade that allows a object to count as one era lower then normal at the price of stability, difficulty to build and price. To allow all items to exist while keeping the setting at a less organised era. As I want a setting of mostly city states with the rare kingdom. Prototype, type Craftsmanship, Const -1 min 1, Comp X2, Era ancient(item's era is considered one less), Cost +200% '''Food and Drink''': Instead of the first food and drink of the day having it's effect players get to choose which affects that day, characters that gain the benefit of two foods and drinks per day get to choose which two. '''Ruling on Meal sizes''': Note by my reading/assumption all food counts as a meal for the 3 meals a day and a ration represents 3+ meals in an easy to carry manner eaten over the course of the day rather then 1 large meal that lasts all day., with the common meal entry just being an example of a meal with n bonus effects. As food and drink prices are multiple portions assume prices will be lower for individual portions, to the point of not worrying about individual common meals in friendly locations. '''Trinkets''': Magical Items with rep cost of less then 5 count as trinkets and not prizes '''Silver Trinkets''': a magical item with purely RP effects or replaces a fairly cheap item. Price is debatable by item but less then 50s (that or add a +50% to an existing item and say how it is magic rather then mundane) '''1 rep Trinkets''': RP effect that might be extra useful / arguably uncommon or replaces a substantial item or multiple cheap ones.
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