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=Derived Values= Action Dice: 2d6 Vitality Points: 49 Wound Points: 14 Fortitude: +7 Reflexes: +7 Willpower: +7 Stress Threshold: 12 Subdual Threshold: 14 Knowledge Check: +8 Request Check: +7 Gear Check: +8 Defense: 14/16 Initiative: +12 Base Attack Bonus: +7 Unarmed: +9 Melee: +9 Ranged: +10 (+12 Laser Sight within 50 feet) Weapon Proficiencies: Explosives, Handgun, Hurled, Rifle (forte), Shotgun, Submachine Gun (forte), Unarmed Primary Weapon: FN P90 5.7 x 28mm (Damage 1d10+1 (AP 4), E/T 1-3/20, Ammo 50M6, Rec 5, Rng 35 ft., SZ/H T/2h, Qualities CMP, DST, NUL (2R), QKY, TBR, UPG (red dot sight), Upgrades: 1x Extra Ammo Stockpile, Laser Sight (normal), Tactical Flashlight, Tactical Sling) Secondary Weapon: S&W 5906 9mm P (Damage 1d10+1, E/T 1/20, Ammo 15M4, Rec 15, Rng 25 ft., SZ/H D/1h, Qualities CMP, Upgrades: Tactical Flashlight, Tactical Holster) Armor and Protective Gear: Modular Tactical Armor (Armor Type M, DR 4/5, Resistances CN8, CD3, FR6, FA7, DP -3, ACP -2, Speed -5 ft., Notice/Search DC 12, NOTE: +1 DR versus ranged weapons, ACP reduced to 0, Speed penalty reduced to 0, Upgrades: Ballistic Helmet, Nomex Underwear, Knee and Elbow Pads, Gas Mask.) Speed: 30 ft.
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