Editing
Geos:Fate-Fudge Rules:Characters:Skills
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Specialties and Extensions== A specialty is a chosen within a skill or subskill. Spending one point on a specialty does not improve the main skill, bu adds 2 skill levels within that subdomain. One can have a specialty in a skill without taking the base skill. An extension is an area related to but not included in a skill or subskill. For example, Alchemy, Chiurgy and Natural Science don't cover the study of poisons very well β they might help to create a poison, but wouldn't tell you about how to deliver one. To have skill in poisons specifically, take one of these skills and spend a skill point for an extension. (An extension always has the same value as the skill it's attached to, unless it is also a specialty.) When evaluating the skill pyramid, look at the number of points spent on a skill, not its level. In other words, extensions and specializations count.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information