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Golden Barque of the Heavens Style
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==Charms== ===Highwayman Spotting Awareness=== <b>Cost:</b> 1 mote <b>Duration:</b> Instant <b>Type:</b> Reflexive <b>Minimum Martial Arts:</b> 1 <b>Minimum Essence:</b> 1 <b>Prerequisite Charms:</b> None An experienced traveler is always on guard for bandits and theives. A character with this Charm has the advantage of [[Jupiter]]'s sight and may reflexively add her [[Essence]] in successes to any [[Awareness]] rolls for detecting ambushes or traps which endanger the character or her party. The attackers need not be targeting the character's party specifically; they may simply be waiting to attack any tempting targets that happen by. This Charm grants an [[Awareness]] roll even if the character would usually be denied a roll due to her assailants using Charms or other magic. <b>Highwayman Spotting Awareness</b> is an asset to the [[character]] and the [[Storyteller]] should not use it as an excuse to drain the Exalted of her [[Essence]]. ===Assault's Unreached Destination=== <b>Cost:</b> 5 motes <b>Duration:</b> One turn <b>Type:</b> Supplemental <b>Minimum Martial Arts:</b> 3 <b>Minimum Essence:</b> 2 <b>Prerequisite Charms:</b> Highwayman Spotting Awareness The [[Saturn|Maiden of Endings]], in her role deciding when things meet their fate, can choose to finish something before it reaches its expected conclusion. Exalted using this Charm attempt to end an attacker's blows before they strike home. For the rest of the turn, the character may add her Martial Arts rating to any [[Dodge]] or parry rolls she makes. If the character chooses to both parry and dodge a single attack, this bonus may be applied to one defense or the other, but not both. Lethal attacks may be parried unarmed without the need for a stunt. This Charm does not create a [[dice pool]], it only supplements dice pools from other sources. ===Unquenchable Wanderlust=== <b>Cost:</b> 3 motes <b>Duration:</b> Instant <b>Type:</b> Reflexive <b>Minimum Martial Arts:</b> 2 <b>Minimum Essence:</b> 2 <b>Prerequisite Charms:</b> None To those who are passionate about their wandering, nothing snuffs joy more than being pinned down and restrained. A <b>Golden Barque of the Heavens Stylist</b> can call upon the [[Venus|Maiden of Serenity]] to ensure his freedom of movement and bring punishment to those cruel enough to hold him in place. By using this Charm, the character automatically escapes from any clinch. In addition to escaping, the character may attempt to [[damage]] his attacker, doing [[Strength]] + [[Essence]] [[dice]] of Piercing Bashing damage. This Charm fails if it was the Chosen who initiated the clinch. This Charm may also be used to add the [[character]]'s [[Martial Arts]] score to any rolls to escape bonds, manacles, or other restraints. ===Golden Barque of the Heavens Form=== <b>Cost:</b> 5 motes <b>Duration:</b> One scene <b>Type:</b> Simple <b>Minimum Martial Arts:</b> 4 <b>Minimum Essence:</b> 2 <b>Prerequisite Charms:</b> Assault's Unreached Destination, Fleet Cavalry Maneuver Adopting the wary yet aloof stance of one who has been everywhere and seen everything, Exalted using this Form gain the ability to defend themselves using a cascading parry and may block lethal damage without the need for a stunt while unarmed. A character who either declares (as a full dice action) or aborts to a cascading parry may defend himself against all attacks in a turn with her full [[Dexterity]] + [[Martial Arts]] pool and ignore considerations of weapon rate. Reflecting Mercury's willingness to be in motion, the character adds his Martial Arts score to his base initiative. As long as he is wielding <b>Golden Barque of the Heavens Style</b>'s [[signature weapons]], the character does not suffer off-hand weapon or dual wielding penalties. Exalted using this form may reflexively spend a mote of Essence to turn any of his Dodge attempts into a hopping defense, leaping his [[Martial Arts]] + [[Essence]] yards away from his assailant after the attack is resolved. Finally, the Maiden of Journeys' connection to objects in motion allows her Chosen to keep firm footing and balance on such things without the need for an [[Athletics]] roll. For example, the Martial Artist could effortlessly fight in the rigging of a storm-tossed ship, in a wagon racing down a treacherous road, or even on the backs of stampeding cattle. Characters cannot normally use more than one Martial Arts Form-type Charm at a time. ===Wayfaring Target Principle=== <b>Cost:</b> 4 motes <b>Duration:</b> One scene <b>Type:</b> Reflexive <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 3 <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form It is well known that a moving target is harder to hit than one that is standing still and a person on the move can elude hunters more easily then one who has settled down. Taking this principle to heart, the [[Chosen of Journeys]] simply never stop moving. A character using this Charm adds her Martial Arts to any [[Dodge]] rolls she makes. If the Exalted does not have a dodge action allocated for an incoming attack, she may reflexively dodge using her Martial Arts score. ===Vagabond Pilgrim's Endurance=== <b>Cost:</b> 4 motes, 1 willpower <b>Duration:</b> One scene <b>Type:</b> Simple <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 3 <b>Prerequisite Charms:</b> Wayfaring Target Principle A pilgrim will often suffer much while seeking his sacred destination; Fate's strange slings and arrows can be quite cruel. Still, the faithful endure. Exalted with this Charm have learned to apply that endurance to their Martial Arts. Add the character's [[Endurance]] + [[Conviction]] to his bashing and lethal [[soak]]. ===Saffron Meteor Strike=== <b>Cost:</b> 4 motes + 1 mote/die <b>Duration:</b> Instant <b>Type:</b> Supplemental <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 3 <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form Like a falling star streaking across the heavens, the Chosen using this Charm delivers a devastating flying kick. Leaving a shining aurulent streak in her wake, the character jumps up to her sprinting distance plus her Essence yards before delivering the attack as [[Mercury]] bears her to the target. The character makes an unarmed attack against her foe and may buy up to her Essence extra dice for it at the rate of one mote per die. The [[damage]] from this attack is lethal. Finally, the target suffers [[knockback]] equal to the character's Martial Arts x 10 yards. The knockback distance can be reduced by five yards per [[success]] on a reflexive [[Strength]] + [[Athletics]] roll. This knockback does no additional damage unless the target lands on particularly hazardous terrain and occurs even if the attack does no damage. By spending a point of [[Willpower]], the Chosen calls upon the meteor's associations with the authority of [[Yu-Shan|Heaven]], allowing her to strike dematerialized spirits with this attack. ===Three Sheets to an Ill Wind=== <b>Cost:</b> 4 motes <b>Duration:</b> Instant <b>Type:</b> Supplemental <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 3 <b>Prerequisite Charms:</b> Golden Barque of the Heavens Form Just as a skilled sailor can capture the force of a dangerous gale and turn it to his advantage, so can Mercury's Chosen harness the winds of misfortune and turn them against her enemies. The Exalted using this charm gets three automatic [[success]]es on an attempt to disarm a foe. If she is wielding a [[fighting cloak]], she may use the cloak's defensive value in lieu of its accuracy value for this attempt. ===True Course Meditation=== <b>Cost:</b> 4 motes, 1 Willpower <b>Duration:</b> Scene <b>Type:</b> Simple <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 3 <b>Prerequisite Charms:</b> Three Sheets to an Ill Wind The navigator knows how to plot a course through obstacles that bar his ship from his destination. The Chosen of Mercury have learned much from the navigator and may invoke this Charm to ensure that a strike's course is true. Increase the [[difficulty]] of defending against the character's unarmed attacks by the character's Essence score. ===Earth and Sky Traversing Celerity=== <b>Cost:</b> 12 motes, 1 willpower, 1 health level <b>Duration:</b> Martial Arts turns <b>Type:</b> Simple <b>Minimum Martial Arts:</b> 5 <b>Minimum Essence:</b> 4 <b>Prerequisite Charms:</b> Vagabond Pilgrim's Endurance, Saffron Meteor Strike, True Course Meditation Exalted who have mastered <b>Golden Barque of the Heavens Style</b> can invoke the blinding speed of Mercury, flashing all over the battlefield, striking foe after foe faster than the eye can follow. First, add the Chosen's Martial Arts to her base [[initiative]]. This bonus is cumulative with the bonus from <b>Golden Barque of the Heavens Form</b>. Second, double all the character's movement rates and jumping distances (including jumps arising from other Charms). If the character is under the influence of the [[Lesser Sign of Mercury]], the total movement is quadrupled, not sextupled. Next, while this Charm is in effect, double the character's Martial Arts score and increase the [[difficulty]] of defending against her strikes by one due to their unnatural speed. Lastly, each turn, the Chosen of Journeys may dash from enemy to enemy making an unarmed attack against each until there are no more valid targets or one of the attacks misses. The character may choose the order in which the attacks are made, but each successive target must be within her enhanced sprinting distance and no target may be visited more than once on the same turn. An attack which hits but causes no [[damage]] is considered [[success]]ful for the purpose of sustaining the Charm's magic. The character retains her normal [[dice]] action and may split it as usual for defense or for additional attacks against her enemies as she visits them in turn. As these are considered fly-by attacks, the Exalted's enemies may defend themselves normally, but will have a hard time retaliating against the Chosen while she traces new constellations on the battlefield as if her foes were stars in the night sky. [[Sidereal Exalted]] may enhance this Charm with a [[prayer strip]]. When cast into the air above the fray, the prayer strip sheds a rich yellow light which reveals the threads of Fate which bind together combatants in a melee. It is along these lines, unbent and true, that the Exalted races, creating for herself an auspicious constellation during the hostilities. Use of a prayer strip doubles the valid distance between targets and applies [[knockback]] as described under <b>Saffron Meteor Strike</b> to each attack made while <b>Earth and Sky Traversing Celerity</b> is active. [[Category:Exalted]] [[Category:Martial Arts]]
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