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==Ability Advancement== ''Back to Runequest'' *When you use an ability, tick it; more than once if you use it more than once. This is the basis for improvement, as in RQ. (Note that you may fail, so use of skills just to get ticks has an associated risk.) *Between adventures/sessions or what have you, roll under on a d100. Base chances are: {| |+'''Ability Advancement''' !Level or Other!!Base chance |- |No masteries||60% |- |One mastery||40% |- |Two or masteries||20% |- |Each additional use of the ability||+10% |- |Rune Ability||Chance is halved |- |} *If you roll under 20% of your ability, you get two points. If you roll under 5%, you get 3. *Keywords can be raised at 1 per HP.
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