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Hira of the Seven
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== Skills == *Languages **'''Common''' **'''Faery''' *General Proficiencies **'''Adventuring''' **'''Diplomacy''' The character is smooth tongued and familiar with protocol. She receives a +2 bonus on all reaction rolls when she attempts to parley. **'''Healing III''' on 14+ can neutralize poison, cure disease, or cure serious wounds (2d6+3) once per day per patient; 11+ to identify if a disease is magical or mundane and diagnose mundane diseases; supervise six patients for an extra 1d3 natural healing per day *Class Proficiencies **'''Alchemy''' The character can identify common alchemical substances, potions, and poisons with a proficiency throw of 11+. **'''Beast Friendship''' She can identify plants and fauna with a proficiency throw of 11+, and understands the subtle body language and moods of birds and beasts (though they may not understand the character). She gains +2 to all reaction rolls when encountering normal animals, and can take animals as henchmen. **'''Brew potions''' and '''Research spells''' **'''Cure Moderate Wounds''' (2d6) once per 8 hours (takes 10 minutes) **'''Familiar''' ===Herbs=== *Belladonna = save vs lycanthropy *Birthwort = +2 to neutralize poison *Comfrey = restore 1d3 damage immediately after battle *Garlic = 1d4 rounds vampire cringing *Goldenrod = +2 to cure disease *Wolfsbane = drive off lycanthropes *Woundwort = +2 proficiency on CLW and CSW Healing throws
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