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HorizonVirtual:Executing Rewrites
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=COUNTERWRITES= It is possible to execute any rewrite as a counterwrite. By doing so, you are using the rewrite’s energy to disrupt the executing of the same rewrite by another character. Counterwriting works even if one rewrite is divine and the other arcane. '''How Counterwrites Work:''' To use a counterwrite, you must select an opponent as the target of the counterwrite. You do this by choosing the ready action. In doing so, you elect to wait to complete your action until your opponent tries to execute a rewrite. (You may still move your speed, since ready is a standard action.) If the target of your counterwrite tries to execute a rewrite, make a Codecraft check (DC 15 + the rewrite’s level). This check is a free action. If the check succeeds, you correctly identify the opponent’s rewrite and can attempt to counter it. If the check fails, you can’t do either of these things. To complete the action, you must then execute the correct rewrite. As a general rule, a rewrite can only counter itself. If you are able to execute the same rewrite and you have it prepared (if you prepare rewrites), you execute it, altering it slightly to create a counterwrite effect. If the target is within range, both rewrites automatically negate each other with no other results. '''Counterwriting Augmentation Rewrites:''' Augmentation feats are not taken into account when determining whether a rewrite can be countered. * '''Specific Exceptions:''' Some rewrites specifically counter each other, especially when they have diametrically opposed effects. * ''' ''Undo Rewrite'' as a Counterwrite:''' You can use ''undo rewrite'' to counterwrite another rewriter, and you don’t need to identify the rewrite he or she is executing. However, ''undo rewrite'' doesn’t always work as a counterwrite (see the rewrite description).
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