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=Starting Characters= ==Savage Worlds== :Characters start out as Novices and then have the option to increase their skills or attributes up to 4 progression "bumps". After you create your Novice character, roll a D4x5. This will give you between 5 and 20 experience points, which must be spent in 5 point increments. This can result in your character starting out as Seasoned, but more often than not, your character will be a Novice with some experience under his or her belt. :I will allow one couple in play at first. You can also have a Significant Other stuck in a stasis tube, waiting to be decanted. ===Hinderances=== :Initially, you cannot buy the Enemy or Wanted hinderances. These can be earned during the game, either taken voluntarily, or awarded by the GM. If the GM awards either of these to your character, you do not gain any benefit from receiving them. ==d20 Modern== : Characters start out at either 1st or 2nd level. No restriction on classes, except for Magic Users. In this version I'm running, Magic does not exist. Psionic characters are allowed. ==Equipment (All systems)== :Only buy equipment that you would have on you for a camping trip or driving out on the back roads at night. ==Character Background== :Work up a reason why your character was out by themselves and add that to your character's history. Also work out some background for your character, you never know if it might come into play in the future. ==Galactic Races== [[Incursion Aliens]] All beginning characters will start out as humans, but as the game continues, there is the chance for the players to create a character who is a member of an alien race. The list of alien races written up using Savage Worlds rules are on the [[Incursion Aliens]] page. d20 Modern versions are not available for the public at this time.
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