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Into The Storm:Ilyush
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== Skills == *Languages ** Common *General Skills **Bargain (CHA, Skilled) - On a successful roll the character can alter the price of a good they are either buying or selling. **Healing (WIS, Skilled) - On a successful roll the character heals 1d3 hp to a wounded target. Can be used once per day per person. **Alchemy (INT, Proficient) - Is used to identify, isolate, and work with alchemical substances. Is useful when synthesizing poisons and creating magical potions. *Class Abilities **Proficient with two weapons *Knacks **Expanded Repertoire β Expand known spells by 2 **Metamagic β Gain 3 points per day to affect spells (Into the Wild p. 324) ***Careful Spell - Designate a number of targets equal to number of points spent within the area of effect of a spell; these targets auto-succeed on required saves ***Distant Spell (1 pt) - Double the range of a spell or, if the range is touch, increase the range to 20β ***Empowered Spell - Reroll a number of damage dice, taking the new result. Each die rerolled costs 1 point. ***Extended Spell (2 points) - Spells with a duration of longer than Instant have their duration doubled, to a maximum duration of 24 hours. ***Heightened Spell (3 points) - The target of a heightened spell rolls any saving throw twice, taking the worse of the two results. ***Quickened Spell (4 points) - The character casts this spell quickly. They may cast an additional spell in the same round, provided the second spell is no higher than 2nd level ***Subtle Spell (2 points) - Can be cast without verbal or somatic components. ***Twinned Spell - When casting a spell that affects a single individual and doesnβt have a range of self the sorcerer can affect another target within 5β of the original by spending one point per spell level.
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