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Into the Storm: Leo
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== Skills == *Languages **Common *General Skills **Riding: Can attack from horseback **Survival: Butchery, Herbalism, Naturalist, Navigation, Tracking, Wilderness Survival (all at Skilled) *Class Abilities **Cleave once per round, up to 5 times per day **Can negate a single physical attack, once per day **When fighting with 2H weapons, roll damage with advantage **Fighting Style: Ranged (+1 bonus to hit with ranged weapons, may fire into melee with no penalty) **Combat Maneuvers: **Disarm (DEX, Proficient) ***On a successful attempt the target drops their weapon or shield (attackerβs choice) ***Dropped weapons land a number of feet away equal to the difference between the roll and the target number set by the attacker's skill ***If the weapon drops within 5β of the target they may pick it up during their next turn, but the process of doing so imposes a β2 penalty to their AC for the remainder of the round; if more than 5β away they cannot reach their weapon without disengaging from melee **Knock-out (DEX, Skilled) ***Using a blunt weapon or the flat of a blade, or a hand-to-hand attack, the attacker attempts to render a target temporarily unconscious. ***The maneuver only affects living targets. ***The roll suffers a penalty of 1d4, in addition to any other penalties ***If successful, the target takes 1 point of damage and is rendered unconscious for 1d12 rounds **Precise Shot (DEX, Proficient) ***On a successful roll the character can fire into a melee or at opponents with less than full cover without penalty (they do not suffer the standard β4 penalty for doing so) ***This roll is only made once per round; a normal attack roll is still needed *Knacks **Lucky: The character can reroll any attack, damage, or saving throw they make once per day **Toughness: rolls d10 for HP
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