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== Skills == *Languages **Common **UnderTongue *General Proficiencies **'''Adventuring''' **'''Lip Reading''' The character can “overhear” conversations spoken in a language she understands. If the subject of her lip reading is not speaking clearly in bright light, the character may need to make a successful proficiency throw to hear noise in order to determine if she gleans the appropriate information. Characters with Lip Reading proficiency receive a +1 bonus to carousing and spying hijinks. **'''Skulking''' The character excels at moving furtively and finding concealment. She receives a +2 bonus on proficiency throws to hide in shadows and move silently. (Included in stats below.) *Class Proficiencies **'''Alertness''' The character gains a +4 bonus on any proficiency throws to hear noises and detect secret doors. With a proficiency throw of 18+ she can notice secret doors with just casual observation. She gains a +1 bonus to avoid surprise. **'''Expert Caver (+1 Caving)''' The character has learned to keep a map in his head of where she is when exploring underground caves, cavern complexes, and rivers. On a proficiency throw of 10+, the character with this proficiency will be able to automatically know the route she has taken to get where she is, if she was conscious at the time. (includes bonus from Expert) **'''Trap Finder''' The character is an expert trap finder, receiving a +2 bonus on proficiency throws to find and remove traps. She may find a trap in one round (rather than one turn) by making a successful proficiency throw with a -4 penalty. **'''Thief skills''' (includes proficiency bonuses) ***Open Locks 10+ ***Find and Remove Traps 9+ ***Pick Pockets 10+ ***Move Silently 8+ ***Climb Walls 3+ ***Hide in Shadows 10+ ***Hear Noise 4+ **'''Backstab''' x3 *Racial Proficiencies **'''90' infravision''' **'''Acrobatics''' The character is trained to jump, tumble, somersault, and free-run around obstacles. The character gains +2 to saving throws where agility would help avoid the situation, such as tilting floors and pit traps. In lieu of moving during a round, the character may attempt a proficiency throw of 15+ to tumble behind an opponent in melee. If successful, the character is behind his opponent. The opponent gains no benefit from his shield. Thieves and others eligible to backstab an opponent gain their usual +4 on the attack throw and bonus to damage. Characters with an encumbrance of 6 stone or more may not tumble. **'''Set Traps''' Kobolds are expert trap setters and, given time (minimum of 1 turn) and the proper equipment (rope, spikes, crowbars, etc) can jury rig traps. A reverse Remove Traps throw is made, with the roll modified by the material on hand, the amount of time allowed and the complexity of the trap. **'''Sensitivity to Rock and Stone''' (+1 bonus to surprise while underground) **'''Sensitivity to Light''' (-1 penalty to surprise, initiative and attack rolls during daylight, unless special tinted glasses are worn).
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