Editing
Isle of Storms
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Isle of Storms === The Isle of Storms is a tropical island in the Summer Sea, with a lagoon in the center and an active volcano inside that. It sits on once major north-south trade routes and Trade Town was once a bustling town, with ships coming and leaving daily to trade, buy sugarcane, and restock supplies on the way to major cities. The decline and political instability of some of the cities on the northern trade routes, as well as changing weather patterns, has left Trade Town a shell of itself. While the Isle of Storms has always been subjected to major storms, particularly coming in from the northeast, ships sailing up from the southwest, docking, and then continuing on to the northwest or vice versa, as the trade routes went, were spared the worst of it. Over the last hundred years though the storms have moved farther south in their path, making it harder to reach the Isle from some of the main southern cities. As trade has declined, the number of people on the island has also. This has lead to the Kuo Toa population in the seas and caves of the island growing more aggressive, and their raids on shipping has hurt trade, as well as the increased presence of lawless pirates on the outer islands. The area around Trade Town is cultivated, with sugarcane fields making up the majority of the worked land, as well as some smaller, family farms that grow produce for local consumption. But further than five or so miles from town, the island turns into thick jungle full of beasts, old ruins, and precious few paths. * '''Bleak Cave''': A large cave entrance that's known to lead down to the winding caverns where the kuo-toa dwell. * '''Bone Cove''': The best cove on the northern half of the island. However, due to the frequent storms from the north, the cove is mostly populated by the wrecks of old ships and the sailors who died on them. * '''Bullyburg''': A number of Bullywug settlements dot the southeast corner of the inner volcanic island that sits in the lagoon, with Bullyburg (so called by the residents of Trade Town) being the largest. It's inhabitants are typically hostile to those who enter their territory unbidden, but while they sometimes venture across the lagoon to raid the northeastern sugarcane fields and crabbers, they almost never venture as far west as Trade Town itself, and have been known to trade with an occasional merchant who knows their customs. * '''Dasal's Peak''': A volcano that rises some 8 thousand feet above the lagoon. While active, the last eruption was hundreds of years ago. Fire and earth elementals are sometimes spotted on its slopes. * '''Fruitville''': An old village where breadfruit was grown. Some of the Trade Town townsfolk would travel there and pick fruit during the slow seasons. It has been abandoned for several decades due to bullywug raids. * '''Mirabella's Lagoon''': No one now alive remembers who Mirabella was, but the name remains. Though locals are more apt to simply call it “the lagoon”. The water is clear in most place but in some spots near the old temple the water is murky (travelers should beware the giant leeches that live there), and on the eastern end it is swampy. While crabbing in the waters near Trade Town can be profitable, the farther out into the lagoon you go the bigger the crabs get, to the point where some are so big they can eat a goliath whole. * '''Old Port''': The ruins of a city from hundreds of years ago. Were the inhabitants human? No one remembers. The city has been pretty well picked over in terms of loot, but some say there are vast caches of treasure buried underneath the old palace at the heart of the city. Though others say the treasure is cursed, and the last ruler of the city was a Medusa queen who the gods smote after she turned all the citizens in the city into statues. * The '''Southern Cells''': The remains of what seems to have been an underground jail, it's origin are mysterious. * '''Temple of Storms''': An old temple to Umberlee, the Goddess of Storms. Some say it was her first temple, others that it was built by the locals to appease her, but she could not be appeased because her appetite for destruction and storms was boundless. Now it lies in ruins, and worship of her has fallen out of favor, but rumors say some still maintain her cult and sail out to the temple, making a dark pact with her. Of course, there are always such rumors around Trade Town, as the power of the storms is endless. * '''Trade Town''': At its height perhaps a hundred years ago, this town was populated by ten thousand people, with often a transient population of half of that again, from all over the world. While humans and halflings constituted a majority of the population, the cosmopolitan nature of it, with traders and sailors arriving and leaving on ships by the hour, meant half a hundred other races might be found here as well. Now with trade in decline, the population is down to maybe one thousand souls who have no where else to go. They eke out a living fishing, crabbing, and raising sugar cane for the few traders who still make the trip. The once great marketplace, with goods from the four corners of the world, now sits in ruin. Many buildings and shanties on the edge of town have been abandoned for decades, making a place to sleep easy to come by, if you don't mind squatting under a leaky roof. Only one tavern remains open, The Archer and Tankard. Trade Town was originally a human town (called Hemi in those days), before the coming of halfling traders. Human buildings in town are typically still traditional bures, while halfling built dwellings are a mishmash of styles, reflecting the cultures of where the builders came from. Most (though certainly not all) craftspeople and merchants in town are halfling, while humans mostly fish, crab, and work in the sugarcane fields. On occasion these differences have resulted in tensions or even violence, but for the most part the town is peaceful. * '''Westridge''': The cliffs here rise high above the sea, and are usually clouded by a thick fog that doesn't feel natural. Many have reported hearing the voices of long lost loved ones in the fog.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information