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Izum the Rose
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=Abilities= ==Striking== *''Celebrated'': Legend increases by 2. *''Engaging Diversion'': May spend & roll 2 action dice to boost Charisma-based skill checks. *''Encouragement'': May speak to 1 teammate for 1 min. to get them a +1 morale bonus with saving throws until the end of the current scene. 1/scene. ==Fencer== *''Decisive'': +5 Initiative bonus. *''Edged Proficiency'': Gain it. *''Fast'': Speed +10ft. *''Parry'': Gain the Parry trick. ==Courtier== *Core: ''Only the Finest'' Appearance bonus for character and teammates increases by 2. *Level 1: ''With a Word'' Haggle or Impress only fail on errors if DC/opponent check result =< Class Level+20. *Level 2: ''Gifts and Favours'' Gain additional (Lifestyle*Class level*5) silver for Supplies and bribes only. *Level 3: ''Obligations'' Gain 50 Reputation for purchasing or improving contacts. *Level 4: ''Eloquent'' Lower of Int or Cha rises by 1. *Level 5: ''Rise to Power'' Lifestyle or Noble Renown increases by 1 ==Swashbuckler== *Core: ''Show-off'' Gain 1 additional skill point for Acrobatics or Impress at every class level. Panache increases by 1. *Level 1: ''Rapier Wit'' Improve Disposition of each character in line of sight by 4 when killing/knocking out an adversary, target each character max 2/scene. *Level 2: ''Legendary Swordsman'' Gain Fencing Mastery feat, 1 Heroic Renown. *Level 3/5: ''Bonus Feat'' Chance or Style. *Level 4: ''"All for one..."'' Free Support Favour with Reputation value = Career Level 1/adventure. *Level 4: ''Perfect Form'' Chance and Style feats count as Melee Combat for prereqs/requirements and determining effects of abilities.
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