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Jeradin
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==Abilities== Archery Integrity Craft '''''Athletics''''' ββββ Bureaucracy β '''''Martial Arts''''' βββββ Performance '''''Investigation''''' βββ '''''Awareness''''' βββ '''''Linguistics''''' ββ Melee Presence Lore ββ '''''Dodge''''' βββββ Ride '''''Thrown''''' βββββ '''''Resistance''''' ββ Medicine β '''''Larceny''''' βββββ Sail War Survival β Occult '''''Stealth''''' βββββ Socialize '''CASTE ABILITIES''' *'''''Athletics''''' (4) can work as the featured acrobat in the palace of the Empress *'''''Awareness''''' (3) is usually the ο¬ rst one to notice a pirate ship on the horizon *'''''Dodge''''' (5) can escape harm when ο¬ghting an inhumanly skilled cataphract of the Fair Folk *'''''Larceny''''' (5) is a master thief, who could likely steal the rings off the Despot of Gemβs jewel-encrusted ο¬ngers *'''''Stealth''''' (5) can sneak past an ever-watchful demon guarding a crypt in Sijan '''FAVORED ABILITIES''' *'''''Martial Arts''''' (5) can ο¬ght a dozen thugs while simultaneously showing off all of his moves in a precise and beautiful manner *'''''Thrown''''' (5) can throw a knife so as to clip a single tail feather off of a divine ο¬rebird in ο¬ight *'''''Resistance''''' (2) can keep his head after days of heavy drinking, can run 8 miles without stopping or can fairly easily recover from infection *'''''Investigation''''' (3) can reconstruct the details of a crime from small fragments of evidence or locate an obscure passage in a large ill-organized library *'''''Linguistics''''' (2) knows Forest-tongue as well as High Realm and Riverspeak '''OTHER ABILITIES''' *Survival (1) can probably ο¬nd a decent shelter in the woods or tame a hawk *Lore (2) knows a good deal of the customs of lands thousands of miles away, can help operate many First Age devices *Medicine (1) can probably stitch up a shallow head wound or set a simple fracture *Bureaucracy (1) can probably bribe a slightly corrupt ofο¬cial or sell aging horses at the same price as a young ones
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