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Kingdoms: Events
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==Generic vs Specific== When you plan out your events, its often difficult to do so because you have little idea what the setting of the ''Game of Succession'' will be! The setting is determined by the Kingdoms that the players generate, and thus if you are too specific in your description, your ''Events'' might clash with the game's setting, thus endangering suspension of disbelief. On the other hand, if your events are too generic and dry, you might find that they don't add any interest to the game. The suggested way that you deal with this is to pre-plan a generic schedule which has the driest rules-only details to it, and then to tailor the specifics of description and story as they are revealed. For example, your planned event could be ''"+1 Harvest this Autumn."'' When it is revealed that the Kingdoms in play are [[Kingdoms: Britannia's Colony|Britannia's Colony]] and [[Kingdoms: The Hell Legion|The Hell Legion]], then you could decide that in the Colony the extra Harvest represents the arrival of a supply ship from home, and in Hell it could represent the influx of a batch of sinful souls following a mass suicide in some distant realm.
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