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Kingdoms: Springtime - Growth
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=The King in Springtime= In Springtime, the King must always act first in his kingdom. After all, it is the movement of glamour and the wakening of the King's dreams which triggers springtime in his realm. The King plans his Springtime actions in secret, but their results are seen openly. <br><br> ==Glamour and Dreaming== The King's actions in Springtime all consume '''Glamour''' - a precious and limited resource. If he doesn't have '''Glamour''' to spend, then he can't do anything! Additionally, the King's ability to spend this '''Glamour''' is limited by the power of his '''Dreaming'''. He can never spend more ''Glamour'' in one ''Springtime'' than his ''Dreaming rating''. For example if the King has '''10 Glamour''' and '''Dreaming 5''' (as is the case at the start of the game, barring complications), then he can spend no more than ''5 Glamour'' in total over this Springtime, inevitably leaving him with no less than 5 Glamour remaining in his pool. <br><br> ==Renewing Armies== By spending '''1 Glamour''', a King can '''Renew''' a '''Broken Army'''. The ''Renewed'' army can now be used again as normal, and is no longer considered ''Broken''. This is a game concept we'll revisit later, but for now it can be summarised simply: * Armies are usually ''Broken'' when defeated especially badly in War. * Armies can also be ''Broken'' by certain other game effects, such as certain intrigue or magic actions. * Armies that are ''Broken'' are no use - they can't attack or defend in war. * ''Renewing'' an army removes the ''Broken'' status. This represents rallying, recruiting, rearming and reorganising. It's generally worth Renewing armies as your first priority for spending. <br><br> ==Apportioning Boons== By spending '''1 Glamour''', a King can grant a '''Boon''' to an '''Army'''. By spending '''2 Glamour''', a King can grant a '''Boon''' to a '''Knight, Rook or Bishop'''. By spending '''3 Glamour''', a King can grant a '''Boon''' to the '''Queen''' or to '''himself'''. These Boons is described by the King Player, and the Adjudicator decides which Boon from the list best applies. A ''Boon'' bought in this way isn't balanced by a ''Drawback'' - the only cost is the ''Glamour'' it takes. As you can imagine, over the course of the 12 years it is possible to greatly increase the effectiveness of your pieces, though they'll never seem to be enough Glamour to go around! The King Player should think about what each boon represents in narrative terms. Is the boon a gift of weapons or magic items? Is it a reflection of growing experience? A boon can be anything you like, so long as the description fits the bonus. It's also worth bearing in mind that no piece can have the same ''Descriptor'' more than once. This means that if a piece already has a certain ''Boon'', it can't gain it again in any way. <br><br> ==Building Improvements== By spending '''1 to 5 Glamour''', a King can build an '''Improvement'''. Rather than affecting one piece, '''Improvements''' enhance the kingdom itself. Because Improvements are quite complex, we explore them on their own page: [[Kingdoms: Improvements|here]]. <br><br> ==Bid For Mercenaries== If you are using the optional [[Kingdoms: Neutrals and Outsiders|Neutrals and Outsiders]] rules, then a King can also participate in auctions for the services of a '''Mercenary'''. This is explained in greater detail in the linked page above. Note that as a specific exception to the rules, bidding for mercenaries isn't limited by the King's '''Dreaming''' rating - he can bid as much or as little as he likes, limited only by how much Glamour he has remaining. <br><br>
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