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Kingdoms: Summer - War
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=Launching Summer Campaigns= '''Summer Campaigns''' happen when the Kingdom sends it armies to war. The King himself decides what Campaigns will be launched, and assigns his Attack Armies to each one. As long as he has enough Armies, he can launch as many Campaigns as he wishes. The King assembles a '''Campaign List''', which details each Campaign's Attack Commander, Attack Armies and Campaign Objective. <br><br> ==Attack Commander== Every '''Summer Campaign''' must have '''one Attack Commander'''. Any ''back rank piece'' can act as an ''Attack Commander'', though some are clearly better at it than others. The ''King Player'' can always choose the ''King'', or any ''Dominant Actor of the Court'', to lead a Campaign as the ''Attack Commander''. However, if he wants the ''Queen'', or ''Shadow Actor of the Court'' to be an ''Attack Commander'', he must first gain the consent and agreement of the ''Queen Player''. If a planned Campaign does not have an Attack Commander attached to it, it is cancelled and does not take place. Also, a Campaign cannot have less or more than '''one''' Attack Commander. ==Attack Armies== Every '''Summer Campaign''' needs at least one '''Attack Army'''. Each Pawn piece represents a single attack army. The ''King'' decides how many armies are assigned to each '''Summer Campaign'''. If a planned Campaign does not have at least one Army as part of it, it is cancelled and does not take place. <br><br> ==Campaign Objective== Each campaign must have a stated objective. The types of objective that can be aimed for are defined by the Armies involved. By default there are four objectives that armies can go for: * '''Pillage''' - When you declare this Objective you must name one specific Improvement in the enemy kingdom. If you achieve this Objective, destroy that Improvement. * '''Plunder''' - When you declare this Objective you state that the army is Plundering. If you achieve this Objective, steal 1 Glamour from the target kingdom per Army in your Summer Campaign. Stolen Glamour is added directly to your own King's total. * '''Rescue''' - When you declare this Objective you must name one specific ''Piece'' that has been captured by the enemy. If you achieve this Objective, that ''Piece'' is rescued, and no longer considered captured. He can immediately be used by you as normal (and can even contribute to War Defences later this Season). * '''Checkmate''' When you declare this Objective you must state that you are attempting Checkmate. If you achieve this Objective, you capture the enemy King. The '''Checkmate Objective''' has two additional special rules that limits its use: * Assigning the '''Checkmate Objective''' to a ''Summer Campaign'' has a cost of '''10 Glamour''', which must be paid at the time of deciding objectives, and for each attempt made. * No-one may attempt the '''Checkmate Objective''' in the first third of the game (years 1-4). <br> ==Total Attack Strength== The '''Attack Strength''' of a ''Summer Campaign'' is equal to the totalled '''Battle Rating''' of all the armies assigned to it, plus the '''Sorcery''', '''Warcraft''' or '''Dreaming''' attribute of its Attack Commander. Note that the '''Protection''' and '''Intrigue''' attributes ''do not'' add to '''Attack Strength''' of ''Summer Campaigns''. While a Rook or Bishop can lead a ''Summer Campaign'', they add nothing to the Campaign's strength. <br><br> =="In the Field..."== Importantly, from the moment they are included in a Summer Campaign, an Attack Commander or Army is considered to be '''in the field'''. This happens before any attacks are resolved in Summer, and even before the first Summer Campaign is revealed. Pieces that are '''in the field''' remain there for the whole of Summer, and cannot participate in '''War Defences''' in any way. <br><br>
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