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Kingdoms: Winter - Intrigue
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=Launching Winter Intrigues= '''Winter Intrigues''' occur when the Kingdom sends its agents out. The King himself decides what Intrigues will be launched, and assigns Agents to each one. As long as he has enough Agents, he can launch as many Intrigues as he wishes. The King assembles a '''Intrigue List''', which details each Intrigue's Agent, and Mission Objective. <br><br> ==Agents== Every '''Winter Intrigue''' must consist of '''one Agent'''. Any ''back rank piece'' can act as an ''Agent'', though some are clearly better at it than others. The ''King Player'' can always choose the ''King'', or any ''Dominant Actor of the Court'', to be an ''Agent'' in a ''Winter Intrigue''. However, if he wants the ''Queen'', or ''Shadow Actor of the Court'' to be an ''Agent'', he must first gain the consent and agreement of the ''Queen Player''. If a planned Intrigue does not have an Agent to pursue it, it is cancelled and does not take place. Also, an Intrigue cannot have less or more than '''one''' Agent. <br><br> ==Intrigue Objective== Each intrigue must have a stated objective. The types of objective that can be aimed for are defined by the Agents involved. Intrigues are divided broadly into two categories: '''Seelie Intrigues''' and '''Unseelie Intrigues'''. Only characters of Seelie Nature can attempt Seelie Intrigues, and only characters of Unseelie Nature can attempt Unseelie Intrigues. '''Unseelie Intrigues:''' * '''Espionage''' - When you declare this Objective you are seeking military information. If you achieve this Objective, then next Summer, as the first Summer Campaign against you is revealed, you get to take a look at the full Campaign list before you decide on how to allocate your defences. As an additional effect, if you achieve this Objective, then you maintain secrecy of action - that is, the espionage attempt is not revealed to the enemy until it takes effect as above. * '''Kidnap''' - When you declare this Objective you name a single enemy back row piece, ''though this cannot be the King''. If you achieve this Objective, you capture that piece. '''Seelie Intrigues: * '''Propaganda''' - When you declare this Objective you are targeting the enemy's armies. If you achieve this Objective, then the Battle Rating of all enemy pawns is reduced by one until the start of winter next year. * '''Manipulation''' - When you declare this Objective you must select one season and name one enemy back row piece, though this cannot be the King. If you achieve this Objective, then the following year that piece is prevented from acting in any way (i.e. cannot attack, defend or take any other action) in the selected Season. <br> ==Total Attack Strength== The '''Attack Strength''' of a ''Winter Intrigue'' is equal to the '''Intrigue''', '''Sorcery''' or '''Dreaming''' attribute of its Agent. If the Agent does not have one of those attributes, then the ''Intrigue'' instead has '''Attack Strength 0.''' <br><br> =="In the Field..."== Importantly, from the moment they are included in a Winter Intrigue, an Agent is considered to be '''in the field'''. This happens before any attacks are resolved in Winter, and even before the first ''Winter Intrigue'' (on either side) is revealed. Pieces that are '''in the field''' remain there for the whole of Winter, and cannot participate in '''Internal Security''' in any way. <br><br>
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