Editing
Land of Xel:Combat System
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== '''Combat Movement''' === '''Full Move''' In a full move action the individual uses all actions to move. While on terrain the allows for easy movement the individual receives an extra move action per round spent moving up to four extra move actions. This is essentially running. No other action can be taken although they entire move can be interrupted by a partial dodge. If this does take place no other action can be taken until next round. If in the next round the individual takes a full move action it is as if this was the first round doing so. '''Partial Move''' A partial move allows the individual to take one move action before or after another action in that round. The other actions can only be a partial actions and the individual cannot us more actions than the posses.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information