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== Rationales == To explain why the massive work up of the new system and numerous changes required I offer these rationals of why I don't like D20, do like nWoD rules and what the conversion should look like. === D20 dislikes === Levels is the core reason for disliking D20 enough to prompt this change. After playing a number of different game systems, the leveling system within D20 I find very frustrating as a GM. * The alternating no change/huge power jump makes planning adventures difficult. If I'm running a scenario (over several sessions) and some or all of the players suddenly level in the middle of it, I'm forced to rebuild the opposition or accept the newly empowered characters will be able to easily defeat them. * The long periods of little change to the characters mechanics makes my players jumpy. They are also used to other games where Experience can be traded for upgrades in a much more gradual fashion. * I never really got how to make the CR based XP system integrate with my preferred method of designing villains, who tended to be way overpowered for the characters.
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