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Legacy of the Lady Alice
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=House Rules= '''Spending Willpower to Nudge Rolls''' This optional rule delivers that, by allowing characters to sacrifice Willpower Points (WPs) to “nudge” the dice rolled for a skill or stat test. Using this optional rule makes the game slightly less harsh in terms of the randomness of the dice, but also adds a resource-management element to players rationing their Willpower Points. Here’s how nudging works for skill tests and stat tests: :• After a test has been rolled, a player can elect to spend any number of WPs, with each spend adjusting the dice roll either up or down as the player prefers. :• Each WP spent adjusts the original dice roll by 1—5 percentiles (player’s choice). :• “Nudging” a dice roll that originally indicated a failure may convert it into a roll indicating standard success; alternatively, a dice roll that was originally a standard success may be turned into a failure. :• This process cannot be used to alter the dice roll for a test performed by someone other than the character making the WP spend. Specifically, it cannot be used to modify the dice roll of an adversary. :• The sacrifice of WPs represents the character investing extra energy and focus to ensure that a borderline situation is resolved in the desired way. Doing this can trigger exhaustion and may make the tired character more susceptible to being affected by arcane powers, and less prepared to participate in rituals. :• Nudging” a dice roll can never create a critical success or a fumble, and dice rolls that originally indicated a critical success or fumble cannot be “nudged”. Even if the dice roll total obtained after a “nudge” is applied happens to be a number with matching digits, the result is still either a standard success or a failure. :• Remember that, as described in WILLPOWER POINTS (page 43), consequences may apply to a character whose WP total falls below 3. Note: only skill tests and stat tests can be “nudged” in this way; SAN test and Luck tests cannot be “nudged”.
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