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==To Walk in Savage Lands== ''Or, The Setting and Society of the Lunar Exalted.'' The primary setting of the Lunar Exalted is the Threshold; specifically, those portions of it outside the purview of civilization. Wherever there are wild, untamed lands, wherever there are barbarian peoples, so too are the Lunar Exalted. Getting more specific, Lunar lands tend to be on or near the borders of Creation with the Wyld - the Bordermarches, where reality begins to come apart at the seams. Though the Lunars themselves are largely unconcerned with the Wyld itself - as those with their Castes fixed by the silver tattoos are utterly and perfectly immune to any force other than their own will attempting to change their shape - the proximity of the Wyld has a strong effect on their setting. The only fully-fleshed out setting so far that could be considered barbarian lands under Lunar purview (or at least influence) is the great woodland kingdom of Halta, in the Northeast. The treetop people of this nation fight a never ending war with their sworn enemies, the Linowans, and revere beasts almost as much as humans. They even have many semi-intelligent and fully intelligent animal companions, known as ata- and san-beasts, and the most intelligent of these are actually considered full citizens. There is a decent amount of information on a number of other barbarian cultures, including the savage and inhuman Arczeckhi of the East; their neighbors the Ten Tribes of the Oak, recently deprived of their powerful spirit patron and floundering for a new way of life; the mysterious and insular Forest People from deep within the primal forests of the far East; the totem beast-worshipping Icewalkers of the northern tundras; the desolate and death-worshipping Tear Eaters of the Northern shadowlands; the Delzahn, a conquering desert people and current rulers of the city of Chiaroscuro; the sun-seared albinos of the Dune People in the deserts of the South; the human Island Tribes of the West; and their inhuman neighbors, the aquatic Pelagothropes. Even outside of these cultures detailed in the books, there is plenty of inspiration to be had from the countless examples of real-world "barbarian" peoples, from the Mongols to the Zulu, which rarely fail to be interesting.
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