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Lydia Maples, esq.
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== The Curse == '''Entanglement:''' 1 '''Curse Dice:''' 1/5 ===Damnation=== The Hungry must feed upon other people to sustain herself. Whenever she holds 0 curse dice, she feels the damned hunger overcome her and must consume the sustenance dictated by her Family within this scene. The character cannot cast spells and cannot regain curse dice in any way other than by resolving her Damnation. If she fails to feed in the scene where she bled her last curse die, she gains the ''Deprived'' status effect, taking 1 injury each time the Deprived Complication isn’t bought off. At this point, hunger is the only thing that drives her, and she must feed in the next scene or is Taken Out. '''Resolution''': She must feed as per her Major Path hunger . Upon doing so, she gains 1 curse die. If feeding makes things inconvenient for the Hungry’s crew, she gains ''1 Momentum'' as well. The Hungry must partake of a human (mundane or supernatural) to fulfill their cravings. If the subject of the hunger is a willing target, unconscious, or unable to resist, no rolls are needed. Otherwise, the character must take an action (dictated by her Major Path) against her victim’s Defense or Integrity with a Complication level based on her Entanglement (1-4 Minor, 5-7 Moderate, 8-20 Major). If she succeeds, she consumes what she needs and gains 1 curse die. If she fails to buy off the Complication, she barely staves off her Damnation, and immediately drops to 0 held curse dice at the start of the next scene '''House Báthory''' hunger to bathe in human blood. The Báthorite need not climb into a bath for this process but must have most of their body (clothed or unclothed) coated in fresh, unspoiled human blood, which is soaked into the Hungry at the end of the scene. Victims suffer the ''Bleeding'' status effect. Báthorites make their action using a melee attack action against the target’s Defense or Integrity and gain access to the following Trick: '''Bloodletting''' (1 hit): The Báthorite removes one negative status effect or heals a one injury. ===Inheritance=== When you are suffering from any status effect, you gain a new resolution condition that you can engage in to remove it. After you cover your face and hands in blood, the status effect resolves. You can resolve one status effect this way once per session. The blood must cover your face and hands, but it can be rubbed, sprayed, daubed, or dipped to achieve the effect. Bleeding 1 curse die, you can perform this action a further time in the same session, but upon a character other than yourself. ===Torments=== '''Accursed Torment''' ''Take What’s Mine'': The Hungry rule by birthright. They’re eternal nobility, one and all. A character with this torment recognizes that everything is hers. When she succumbs, there’s no item, good, or service that she believes she cannot have. She demands the attention and service of others and takes anything she should own. It’s not stealing, it’s claiming one’s royal due. (The authorities may feel differently.) '''Personal Torment''' Allow no act of humiliation or bullying to go unanswered. ===Spells=== {| class="wikitable" |- ! Spell ! Cost ! Attunements ! Effect ! Advances |- | Life Bridge | Bleed 1 | Liminal, Physical | Activate this spell and make a melee attack with double 9s. You may choose to use Medicine in place of Close Combat on this attack. Gain access to the following Trick. <br />Siphon (1 hit): You drain your target’s life force, using it to bolster your own. Heal a number of injuries equal to the total injuries you deal with your attack. | |- | Blood Offering | Hold 2 | Elemental, Magical, Shared (Reeves) | Activate this spell as a simple action that cannot be part of a mixed action. Suffer one injury and gain the Inspired status effect for an action you dictate for yourself. The Enhancement from this instance of Inspired stacks. | |- | Instill Dread | Bleed 1 | Emotional, Ruin | Create an area of authority that fills the Area. Anyone attempting to take actions that disobey a direct order or acts against your expressly stated wishes suffers Moderate Complication on their action. If they fail to buy it off, they gain the ''Immobilized'' status effect. | |} ===Lineage/Family Special Traits=== '''Blood Thirst''': *Minimum 1/session *No roll if willing vessel *Close Combat + Might OR Persuasion + Manipulation vs Defense OR Integrity + (Half Entanglement) *''Drink Blood'' (1 hit): The Hungry consumes blood from their victim and gives them the ''Drained'' status effect. *Failing to feed 1/session loses (Entanglement) Curse dice '''Nocturnal Predator''': *+1 enhancement to all influence rolls between Dusk and Dawn *Suffer ''Exposure'' (+1 cost to buy off all complications) during the day *Suffer Minor Complication to all actions in sunlight, suffering 1 injury if not bought off '''Undead Strength''': *Bleed 1 curse die to take 1 benefit and 1 bane for rest of the scene *Benefits: **Gain +1 Enhancement that stacks to Physical Attribute actions. **Gain +1 Enhancement that stacks to Mental Attribute actions. **Gain +1 Enhancement that stacks to Social Attribute actions. **Regenerate 1 injury at the beginning of each round (unless that injury stemmed from a bane or the ''Deprived'' status effect). *Bane is something that, when within short range, causes a Moderate Complication causing 1 injury & status effect if not bought off. List on p. 69. '''Secret Spell''': Predator's Roar
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